Abstract:With the continuous advancement of social productivity and related disciplines, Virtual Reality (VR) technology, as a key approach to generating simulated environments via computers, has gained widespread recognition across multiple fields. Particularly in architecture and spatial design, VR enables high-precision digital simulation of interior environments, structural layouts, exhibit objects, and lighting effects. Through the integrated development of virtual platforms, it effectively transcends spatiotemporal constraints and significantly reduces physical construction costs. Anchored in the strategic context of emerging engineering education—which emphasizes interdisciplinary integration and cultivates student innovation—this study leverages a university-industry collaborative project to develop a VR platform tailored for craft exhibition, employing Unity3D, 3D modeling, and stereoscopic display technologies. By systematically elaborating on the project background, key technologies, development workflow, and practical outcomes, this paper aims to explore a new pedagogical pathway for integrating architectural design with digital technology, while also contributing to the propagation of digital culture.