Abstract:As the construction industry enters a period of profound transformation, architecture students’ sense of professional identity has significantly declined, manifesting in systemic challenges such as a lack of intrinsic learning motivation. Consequently, gamification design thinking has been systematically integrated into the talent cultivation system, with the course Resilient Cities and Urban Comprehensive Disaster Prevention serving as the platform for pedagogical reform. By constructing a teaching framework centered on task contextualization, explicit incentive mechanisms, and instantaneous feedback, this study proposes a three-tier implementation path consisting of "Goal, Mechanism, and Technology." Relying on the narrative thread of the "Growth Journey of a Resilient City Planner," the reform designs modular tasks and heterogeneous collaboration mechanisms while integrating digital gamification platforms such as VR/AR and GIS. This approach facilitates the transformation of students from passive knowledge recipients into active problem solvers. Practice demonstrates that this gamified teaching model effectively stimulates students' intrinsic motivation and enhances their comprehensive abilities in systems thinking, interdisciplinary integration, teamwork, and innovative practice, providing a replicable paradigm for the educational transformation of architecture-related disciplines.